Search results for " meritocracy"
showing 3 items of 3 documents
Gradus dignitatis (Cic. rep. I 27, 43). Merito e metro di valutazione dell’optimus status civitatis
2017
Starting from the review of the expression gradus dignitatis, used by Cicero in rep. I 27, 43, by means of a specific semantic-etymological investigation of the lemma dignitas and by comparing the different translations of this couple of words in the main modern languages, the paper attempts to reconstruct the position held by Cicero about the choice of magistratures within the optimus status civitatis. A position of highly meritocratic mark and in open polemic against the principle, promoted by the supporters of democratic regimes, of aequitas / aequabilitas in covering official positions, in a dialectical relationship with Plato and Aristotle. In the background of the specific debate open…
"There Are No Women and They All Play Mercy" : Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming
2018
In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as …
Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”
2022
AbstractThis chapter examines toxic meritocracy in relation to gender in competitive Overwatch, asking how gender affects a player’s opportunities for engagement in that scene. It analyzes online news stories and community discussions concerning “Ellie” – a fabricated competitive woman gamer created as a “social experiment” by a man player. The confluences between gender and toxic meritocracy become visible in the assumption there must be an experienced man gamer behind the battletag, the gender-based harassment targeted at Ellie, and the reflections on the importance of setting an example as the first team taking a woman player for Contenders. The analysis shows that despite a strong belie…